Kiturami Scholarship (귀뚜라미 장학금)
Kiturami Cultural Foundation
- One of 50 DGIST recipients, selected by the Student Scholarship Committee through a comprehensive evaluation of undergraduate research-project participants.
I am a B.S. candidate at DGIST, double-majoring in Electrical Engineering and Computer Science, and an undergraduate researcher at the Intelligent Radio Sensing Lab (IRS Lab) under Prof. Jae‑Ho Choi. I work on signals that were designed to carry information but can also be read as measurements of the physical world — passive Wi-Fi sensing on software-defined radio, and physics-based drone sensing simulation in NVIDIA Sionna RT.
Currently
Exploring physics-based drone sensing simulation in NVIDIA Sionna RT.
Statement
At IRS Lab that interest takes the form of passive radar sensing, with ambient communication signals as the illuminator rather than a dedicated radar transmitter. I have worked on passive Wi-Fi sensing on a USRP-2921, recovering and analyzing respiration waveforms from the measured signal, and am now exploring physics-based drone sensing simulation in Sionna RT.
D. Lee, M. Kim, Y. Jeong, Y. Jang, Y. Kang, T. Lee, and J.-W. Choi, “Real-Time Video Transmission in 5G C-V2X Sidelink: An Empirical Study (5G C-V2X Sidelink 기반 실시간 영상 전송 성능에 대한 실증 연구).” JCCI, 2025.
Kiturami Cultural Foundation
Winter Conference Idea Contest, Korean Institute of Communications and Information Sciences (KICS)
Intelligent Radio Sensing Lab (IRS Lab), DGIST · Advisor: Prof. Jae‑Ho Choi
Communication & Signal Processing Lab (CSP Lab), DGIST · Advisor: Prof. Ji‑Woong Choi
Introduction to Artificial Intelligence, DGIST
Linear Algebra, DGIST
Daegu Gyeongbuk Institute of Science & Technology (DGIST) · School of Undergraduate Studies
Republic of Korea Army · Completed
Built a passive Wi-Fi sensing setup with reference and surveillance channels, using ambient Wi-Fi as the illuminator. Applied CAF-based Range–Doppler and phase-based processing to the measured signals to recover and analyze respiration waveforms.
A TCP/IP socket game client in C, using minimax with alpha-beta pruning for real-time decisions and rendering to a 64×64 RGB LED matrix. Placed second of forty teams in the course competition.